Meanwhile, Kid Icarus was granted only one sequel for Game Boy in 1991, and again, it used a game engine originally created for a Metroid title. Despite so many commonalities, the Metroid series has not only survived the decades with notable sequels or spin-offs on Super NES, Game Boy, Game Boy Advance and DS, but has also seen a revolutionary rebirth in 3D for GameCube and Wii. Both games debuted in America the next year - only a month apart. Created by nearly identical development teams and utilizing the same game engine, Metroid shipped in August and Kid Icarus in December. The second, helmed by Satoru Okada, featured an angel named Pit on a quest to save his beloved goddess. ![]() The first, directed by Yoshio Sakamoto, starred a space bounty hunter named Samus Aran. ![]() DecemIn late 1986, Nintendo's Research and Development 1 unit, led by Game Boy creator Gunpei Yokoi, was about to release two very ambitious projects for its Famicom game system in Japan.
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